Look who's coming for dinner!

Meetings, people, funny and odd encounters.

Where to go, what to do?

Suggestions for the second life adventurer in you.

Are you afraid of the Dark?

Haunted, abandoned, gory, spectral and scary places on the grid!

Last night a DJ saved my life...

Venues, discos, clubs and everything cool on the music side.

If only I knew...

Shopping guides, suggestions, events, hunts and faires: where to waste your money.

6.1.17

Gone? Already?


This is more of a rant than a real post.
I've been "living" my Second Life for many years, with ups and downs..and the only really horrendous reality of that place is that nothing is forever.
I've witnessed the birth and death of so many sims and places that I've lost count.
My landmarks' folder used to have literally thousands of listed lms..and is now reduced to a hundred, to be optimistic.
It's been ...one week? since my latest blog update, the one about "pink salon": I've just come back to see that the place is gone. The land is abandoned and on resale.

It's ok, that's the harsh reality of a virtual and inconsistent world like SL. What bothers me a lot more is that the only ideas that seem to stick are shops, gatchas and shopping events: Second Life used to be the land of dreams, of new ideas, of the impossible made possible. Now it's reduced to an abandoned wasteland inhabited by the memories of "old" citizens like me ..and the rest is speculation.
Meshes killed originality, but the truth is ...originality was dead a long ago. Prices are high, you need to be a millionaire in order to maintain the fees for renting a parcel..let alone entire sims. And that's, folks, is how you kill a brilliant world and make it so painfully similar to the one we live in, outside.

I am so fuc***g tired of this.
And that is why, from now on, I won't review ANY shop, any "brand" and anything to do with gatchas and those stupid things. There's already a million places to find and read about that stuff.
I will also prefer original and (I don't care if) old, imperfect and non-gatcha items made up of- places instead of the ones everyone seems to like lately.

Goodbye, and thanks for the fish.

30.12.16

the pink salon

v a p o r w a v e  is a cultural movement with a nostalgic eye towards music and aesthetic of the 1990s and 1980s, they love lounge and disco music, pink and green shades of colors, classical sculptures and retro gaming..and a lot more.  I absolutely dig this genre, is like something that got out of my mind and took life on its own. And so does the pink salon, which is a small hangout/club with an heavy vaporvibe. 
I absolutely dig the place, mostly because it's neat, simple, cosy and relaxing. Yeat it feels like a trip on a bad dose of LSD.
Their motto is sex, love, tentacles and music.  AAAnd a promise is a promise: the upperfloor lounge room is full of tentacles, as in furniture and photographies.  There's, anyway, an important detail that I need to add: nothing is pornographic, bad tastey or vulgar: vaporwave has an elegant vibe and this place follows the style perfectly.
Honestly worth a visit..and if you're a fan like me, you'll end up staying hours in there!




29.12.16

Paris 1900***


I love Paris, I've been there a million times and I'm so obsessed with it that I never grow tired of being there, even if I know a lot of it (it would be impossible to know everything.. you would need a lifetime.. and even more!). That, in real life.
As for Second Life,  I've searched for some nice reproduction and sadly they're all gone. There has never been any "official" sim, btw, apart from this one.
Paris 1900*** is a group of 5 regions in which the owners created their personal and quite complex reproduction of the city.
 

Paris 1900*** has a very detailed plant, with public transports (Metro and tramways, as well as horse carriages) and a lot of famous landmarks.
The spawn point is right below the Tour Eiffel, while L'Arc de Triomphe is just a few meters away. There's a lot of boutiques and hangout spaces in the whole city, which travels from the classical world-renowned buildings, to the modern City 2000, which is a very personal reinterpretation of a contemporary Paris. Sadly, this last part is not really looking like the real La Defence, infact...there's nothing even remotely similar, but I appreciate the effort.

  


The sim is a pleasant place, owned by french people and devoted to anyone loving the place and culture. There's a costant update of events and decorations, they also are very active when it comes to actual real life events and tragedies.

So far, a nice and relaxing place, even if it kinda seems stuck back in 2009 when meshes where only a dream on SL.

TAXI - http://maps.secondlife.com/secondlife/Les%20Champs%20Elysees/236/76/23

26.12.16

Poteto in Tokyo




 One night in Tokyo... makes the grid go wilder!  I was having a stroll and decided to go for a "japan" search on the grid. I ended up seeing a place called "Poteto" and was like "what the..? I need to see it!" and here I am. I need to apologize, my laptop kinda got crazy and it took me hours to take semi-decent pics so I couldn't be
 bothered going back and re-take all of them when I noticed that the UI got caught up. Sorry for that.
Now onto more interesting things!

Poteto is a semi-futuristic urban city sim, placed in a virtually cute Tokyo neighborhood. There are small parks, houses, cafès, shops
 and even a railroad with a train. If you spend enough time in there you can also spot an old pink wolkswagen van, roaming around the streets.
Eveything here is quiet and relaxing, even if we're in the middle of a metropolitan city and there's a lot of buildings, skyscrapers, towering around.
 When you arrive you get teleported inside a subway station, there's even a map of the area with clickable waypoints, to ease your journey. 
Every angle is full of details and curiosities, there's even a merry go round, a disco-club and an hidden pool-club.
It is an overall funny place and an interesting collection of nice photography spots.

TAXI:  http://maps.secondlife.com/secondlife/POTETO%20Tokyo/75/97/3002


13.10.16

The Hive


I've been a Resident Evil fan since when RE2 came out in the stores, ages ago and I've seen many places during these years that aimed to be Re sims but somehow failed: you usually went all hype at the sight of nice screenshots and presentation.. only to be teleported in a freebie-filled urban setting with those annoying automatic zoobies and DCS systems that lagged the hell out of every computer, even the NASA ones.


It's been a lot of time since when I last searched for "Resident Evil" in the places directory, until my curiosity got the best of me and I tried again. Luck is on my side and, should I say finally, someone created a VERY beautiful Re sim, even if it's movie-inspired (but hey, the first one wasn't *that* bad.. just a lil bit..) and not directly related to the games.
Fact is, The Hive is a perfect reconstruction of the house and underground facility from the first movie and it's so immersive that I actually got scared while I was wandering in there for the first time.. and I'm not the squishy type.
You start in an alley, just outside what they call "Spencer Mansion", in a town called Arklay..property of Umbrella Inc. (this is *so* comforting XDXD).  The entrance of the sim also gives space to a small gatcha machine (RE-themed, of course) and a few boxes with outfits from the creator's store TRB (here's the flickr page).




The mansion is just a few meters away from the entrance, with an enormous garden/park, filled with statues, alleys, even a cemetary and a fully automated shooting game. Once entered, there's only a few rooms directly copied from the movie and an hidden elevator that takes you to the underground secret train station that connects the upper floors to the real Hive. Everything is under the control of the Red Queen, the same AI that caused all the fuss in the movies.




 The Hive is eerie, filled with empty rooms left in the usual mess that follows a crisis: papers everywhere, half empty coffee mugs, upsidedown chairs and working computers and screens. Walking through these halls knowing noone is there anymore and not knowing what lies behind the next corner or door is... honestly scarier than actually seeing monsters.
For instance, monsters and zombies are usually impersonated by real avatars during rpg sessions ..so if you go there while noone is acting... there's a OMG TERRIFYING atmosphere.
I won't spoil the final rooms for you: just remember this is a game-like sim so you can't just "walk past the doors" but need to find codes and decypher enigmas (not many and honestly very easy as well..).
Also bear in mind that almost *all* of the surfaces in here aren't scripted.. ie you can't just camera zoom and sit on something to ease your trip!

Thanks for creating this place. I am *so* grateful that someone finally created a fully detailed, high res, well textured, impressively accurate  RE location!!!!!!




 TAXI:   http://maps.secondlife.com/secondlife/Pollux/124/135/1998






7.10.16

Halloween 11th year Haunted Mansion and Rides


It's that time of the year again!!! Spooky faces everywhere and pumpkink candies are ready for the Halloween parties and hunts and Second Life becomes a fair of orange, blood, ghosts, candy corns and whatever suits your creepy tastes.
Now, there's a lot, and I really mean A LOT, of sims with spooky themes and they grow even more during these weeks, but some of them get so many reviews that others pass completely unobserved ... yet they deserve an honorable mention. So, this year I won't talk about famous and crowded places but the less known ones.
Starting with this tribute to Disneyland's Haunted Mansion (and yeah, they actually have been rewarded for that) which is quite old and "primmy", but is very detailed and has an impressive work behind it.
You arrive at a landing pad which gives acces to 4 different rides: the Haunted Mansion itself, the Asylum one, some sort of "OMG this is the most dangerous ride ever!!!" and finally a Zombie Massacre one.
I won't spoil the other rides, even if I've seen them all and they're quite enjoyable, so let's head to the Haunted Mansion right away!
The external part is a perfect reproduction of the original one: you even get to wait 70seconds before you can enter.. and it's all scripted in a way that you *must* respect the directions and timings. Just like the real ride, the first two rooms are just a presentation, then you jump onto the "cars" and let them guide you through the haunted palace.
Like I said, this is an old build and it's pretty evident: fact is, the colours, composition and audio tracks are so perfect and so deliciously trash that you will soon forget about meshes and such stupid matters... and just have fun.
This place is a milestone and I hope it'll never close.
Oh and don't forget to take the souvenir pic at the exit ;)  BUWHAAHAHAHHAHAHAAAHHHH!!

TAXI:  http://maps.secondlife.com/secondlife/LandOurs/211/39/601



29.1.16

"Silent Hill Roleplay and Exploration sim"

Please, please notice the brackets.
Everytime I see (or someone points me in the direction, like this time) a potential new Silent Hill sim I'm so excited I fall miserably into depression because as soon as I step inside there's everything BUT Silent Hill.

Let's make an urban scene, stick some arcane SH symbol
on the wall and the trick is done!
Aaaand so you would think that after years and years of tries, someone finally managed to build something decent.. and.. no. You're wrong.

When, a lot of years ago, Toluca Lake sim (RIP) got closed, a very big hole was left in my memory and those of all the nice people that used to live there. As time passed, the Silent Hill sim became in order: a beach, an adult sim for sex games, a residential area, another beach park.. and finally got back into the hands of someone that was apparently willing to bring it back to the original vibe.
So wrong.
I'll let piccies speak for me.

Evverybody knows the PIZZA RESTAURANT in Silent Hill. It's a key location.

Apparently, adding some gore-oriented bidimensional ghost should create the perfect silenthillish atmosphere.

Oh god I'm scared. No, seriously, I'm bloody scared: just imagine how long a math interview could be if you had to fill those up. Ah, school days.. lol

The infamous clown of silen.... wait. what?!?!?! *facepalms*

Copyright police!!! I think we have a trouble down here! Someone let RE:Apocashit zombies loose on the set!

So the last thing I had to do was lifting away the only REALLY silenthillish thing that this sim has: windlight preset. And here we come: the same, old, boring, noobie urban-apocalyptic premade city.



Where has fantasy gone? Where has the will to create something unique gone? If you're just aiming to make money and popularity out of some famous franchise, please refrain. I know that the 90% of SL is now made of stupid barbies with more silicone in their heads than stars in the sky, but the few normal peoples left will cringe at the sight of things like this.

TAXI -- http://maps.secondlife.com/secondlife/Silent%20Hill/195/91/26

7.11.15

Prison

Cica Ghost is a well known artist that has been filling the Grid with a lot of marvellous and original installations and a personal favourite. 
When I saw she was working on a new piece I was very curious but never ever expected to find something like this. Prison is the most shockingly beautiful and simple work of art I've ever seen on SL. I fell immediately in love with this place it its complexity, yet simplicity.
The sim is a unique and lonely island in the middle of nowhere. You find yourself in a maze made of iron bars and doors. These doors will open as soon as you come close..there's no actual "prison" in there, yet as soon as you walk in..you'll never want to leave. Because that's the way it works: in the middle of the void, even some iron cells make a comfortable home when the only other option is a complete and dishartening emptyness.
Music also plays an important trick as it drives you even closer to phobia. All you want to do is find the most central cell, as far away from the external as you can, and close yourself in there as if it was the only safe place. Your prison, nonetheless.

Poetry. Pure, amazing, fascinating poetry.
I'm in complete awe.
I've been waiting years to see something this beautiful. And now I'm the happiest avatar ever.


Also, don't forget to check Cica's store here: http://maps.secondlife.com/secondlife/Appalachian/141/139/3502






28.9.15

Sudare Gami Town

Sudare Gami Town is yet another contemporary japanese town, but one of the funniest I've seen around. As soon as you teleport in, you find yourself in the middle of a chaotic yet beautiful little city, with real mesh people hidden here and there.
Sudare Gami Town hides a lot of pearls, a handful of surprises and unique features that will make you smile to the least.

The sim is very well built, with many different buildings and locations, most of them are mesh and very well texturized.  There's a second sim which acts like another neighborhood of the same town and hosts a few houses for rent. The place is very quiet and nice to stroll in or take some nice pictures (which, as you can see, I couldn't do too well since I'm on a crappy laptotp atm ;_; ) and also, why not?, get some inspiration for your own house or ..whatever!
I've been spending hours in this place, kidnapped by the simple yet fascinating atmosphere. 
Definitely one of my fave recent findings. 
Some parts of the city are still on development, I hope they'll be finished soon, but the choice of "closing" them with signs is pure genious and give this beutiful place even more realism.
A really really must see.


Public restrooms

Docks and fishing boats

the airport

Fair at the temple

The most beautiful and detailed house in the sim.

The whole city


Gas station friends


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